9.3
73 3D reference map
| (require animate/3d) | package: animate |
Use the map below to find a focused reference chapter. For a first example, read Make a first 3D picture, then Animate a 3D object and its camera.
A spatial object goes inside a view3d. The view is an ordinary 2D Visual inside a Scene. There is still just one animation timeline. The chapters below are siblings in Reference, not one long Quick Start.
Views, objects, and animation
Coordinates and algebra
Materials and lighting
Curves, labels, and diagrams
Surfaces and solids
Meshes and topology
Clipping and sections
Differential equations and flow
Inspection and picking
Renderer implementation