9.3

I Concepts🔗ℹ

This part explains how Animate works. Read it when a term or a design choice is unclear. It is not a list of every function, and it is not a sequence of steps you must finish before writing a program.

For code you can adapt, go to Cookbook. For a first complete animation, go to Guide.

    1 Objects, scenes, and output

      1.1 A few useful words

      1.2 Two ways to arrange a video

      1.3 Preparation does the work that must happen first

      1.4 Where to put your code

    2 Scenes and time

      2.1 A frame does not depend on the previous frame

      2.2 Durations and frame numbers are different

      2.3 Several clocks may be involved

    3 Position, size, and pixels

      3.1 Ordinary two-dimensional Scenes

      3.2 Slides and named parts

      3.3 Changing resolution is not changing format

      3.4 Fit has three common meanings

    4 Slides, builds, and continuity

      4.1 Hidden is not absent

      4.2 Builds happen within a clip

      4.3 Transitions happen between clips

      4.4 A role is not an identity

      4.5 What semantic matching can and cannot do

      4.6 Preparation and rendering are still separate

    5 Colors and Themes

      5.1 Categories and scales

      5.2 Inspecting a result

    6 Text roles, fonts, and size

      6.1 Roles and raw text

      6.2 World units become output pixels

      6.3 Typography and color are separate choices

      6.4 Backgrounds and borders

      6.5 Inspect the result

    7 Formula parts and source maps

    8 Objects that depend on other objects

    9 Three-dimensional coordinates

      9.1 The axes

      9.2 Scale, rotate, then move

      9.3 Geometry and drawing are separate

    10 Similar words, different values

      10.1 An object, a moment, and an animation

      10.2 A variable, an ID, and a path

      10.3 A group and a layout

      10.4 Duration, start time, and local time

      10.5 2D geometry, a construction, and 3D content

      10.6 Preparation, rendering, and encoding