►V Reference

57.12 Relative Layout🔗ℹ

Relative layout is an adapter-level calculation. It renders a Visual with an explicit camera and renderer list, converts the resulting Pict dimensions back to world units, and returns immutable position updates. It is not stored in a scene, group, formula assembly, or Visual model value.

A layout box is the complete symmetric Pict box around a Visual’s reference position. It includes transparent padding and anchor padding; it is not a tight outline of visible ink. Layout must use the same camera and renderer list as the final rendering when exact spacing matters.