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Unlike Assets:   Build Video Games, Websites, and Other Creative Projects
7.8

Unlike Assets: Build Video Games, Websites, and Other Creative Projects

Sage Gerard

 (require unlike-assets) package: unlike-assets-lib

Unlike Assets (UA) builds websites, video games, music compositions, and other complicated creative projects. It’s like Webpack, but better.

UA works by naming arbitrary Racket values and tracking them in a dependency graph. This means two things:

Altogether, UA cuts out the busywork in imaginative programming.

    1 Reactive Model

      1.1 Reactive API Reference

      1.2 Reactive Assets as Modules

      1.3 Example: Living Values based on Files

    2 Imperative Model

      2.1 Imperative API Reference

      2.2 Responding to Change

        2.2.1 Overview

        2.2.2 Ripple Procedures

        2.2.3 Step-by-Step Example

        2.2.4 Design Implications

      2.3 Command Line Interface

      2.4 Examples

        2.4.1 Basic use of clarify and delegate

    3 Logging

      3.1 Basic Interface

      3.2 Building Reports

      3.3 Display Parameters

    4 Policy authoring utilities

      4.1 Clarification

      4.2 Asset Advancement and Regression

      4.3 Reactive Model Helpers